Computer algebra in R - would that be an idea??
On 17/lug/05, at 20:55, Ayal Pinkus wrote:
Hi,
R builds fine under Windows (though you need to pay attention to the details which are in the (binary) distribution in the pdf files, in particular: `R Installation and Administration Manual', a html copy is also on the website; and the README* and INSTALL files in src/gnuwin32/ ). These details look tedious at first, and you may have to install a few things, but it keeps the sources closely tied between Windoze and the Unixish operating systems on which many of us prefer to develop.
Ok. Unfortunately I work on a Mac OS X at home (I have access to Windows, MS DevStudio at work but want to keep work and hobby separate). I do work with Xcode (have to delve deeper in to Cocoa still though). Can integration also be done on Mac OS X?
As Peter said there few r-core members working on OS X me and Simon are in charge for the GUI at the moment, but Luke T. and Thomas L. have also mac. I'll be happy to provide any help I can but this summer I'll have difficulties with internet connections. There is no project file for R itself but there is one for R.app. R builds with standard ./configure, make etc. In R.app you'll find a Cocoa class called REngine which you can probably look at. stefano
If I understood correctly you go the COM route for integration on Windows? CrystalSpace is a 3d engine that has a COM simulation layer for Unix- style platforms I think (last time I looked was a few years back). It would essentially be a thin layer to implementations of abstract classes. I did download R for Mac OS X. It is quite a nice package! I wish I had looked at it earlier. You did a very good job on the user interface.
Allow me to add that this sounds very exciting.
I agree! I am working on a Java port at the moment. I will try to make some time later this evening or perhaps somewhere this week. Ayal
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