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Inconsistencies in device_Raster when axes are reflected

Hi
On 12/01/2012 7:11 a.m., Sharpie wrote:
I think the problem is that I just failed to anticipate this situation 
(i.e., the current documentation and behaviour both assume xlim[1] < 
xlim[2] and ylim[1] < ylim[2]).

Will take a look at where to apply a fix (EITHER allow the API to be 
more flexible [allow negative 'width' and 'height' and 'x' and 'y' to be 
other than left-bottom], which will require complicating the code in 
some devices OR keep the API fixed and complicate the graphics engine 
code instead).  The rotation argument adds an interesting twist ...

Thanks for the report!

Paul