Compiling R for the Sony Playstation 3?
elw at stderr.org wrote:
Beyond that, there may be a few more things that can be done to make R run "stupidly fast" on ps3 or IBM Cell blades.
Wouldn't the right way to go here be to make it use the PS3 graphics hardware, in a http://www.gpgpu.org/ kind of way? Or are the Cell processors on the PS3 graphics processors too? Of course if you are doing this for fun I'd like to see a Nintendo Wii port, just so I can play Super Mario Generalised Linear Modelling by waving the controller around. Barry