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rgl question

On 31/03/2014 12:56 PM, Dominick Samperi wrote:
Sorry, what I said was true, but wasn't helpful.  The real explanation 
is that rgl.lines corresponds to segments3d, not to lines3d.  It pairs 
up the points and draws line segments, it doesn't join the points.  Use 
rgl.linestrips (the OpenGL terminology) if you want the equivalent of 
lines3d but with the persistant material properties.

I had forgotten that, because I never use the rgl.* functions.  I would 
say "neither should you", but there might be some good reason to do so.

Duncan Murdoch