Dear list! My question is, if there is an option in RGL, that two devices can be active. It means, when eg. points in first device is rotated also points in second devies is rotated. For example: library(rgl) x <- rnorm(1000) y <- rnorm(1000) z <- rnorm(1000) open3d() points3d(x,y,z) open3d() points3d(x,y,z) rgl.set(c(1,2), silent=TRUE) #does not work Thanks for suggestions. OV
two active RGL device / linked devices
2 messages · Omphalodes Verna, Duncan Murdoch
On 04/02/2014 12:08 PM, Omphalodes Verna wrote:
Dear list! My question is, if there is an option in RGL, that two devices can be active. It means, when eg. points in first device is rotated also points in second devies is rotated. For example: library(rgl) x <- rnorm(1000) y <- rnorm(1000) z <- rnorm(1000) open3d() points3d(x,y,z) open3d() points3d(x,y,z) rgl.set(c(1,2), silent=TRUE) #does not work
The demo(stereo) code does something like this. There are plans for some changes that might make this all easier, but they are likely several months away from completion. (The idea will be to allow multiple scenes to be displayed in the same window; there should be a lot of flexibility in how the mouse affects them. The demo(stereo) method will still be needed to control multiple devices.) Duncan Murdoch