Dear Rglers,
With rgl, I would like to set marker when a button is pressed, but leave the
standard trackball handling otherwise. Thanks to Duncan and Oleg for helping
me handling key down.
How do I say in a custom mouse handler "after having done your work, forward
to standard trackball once only"? The example below shows the idea, but it
works only once, then reverts to standard trackball handling.
Dieter
#----------------------
library(rgl)
r3dDefaults
open3d()
shade3d(cube3d(color=rep(rainbow(6),rep(4,6))))
btn3d <- function() {
begin <- function(x, y) {
# Add checking for key down later
cat(x,y,"\n")
# Forward to trackball (no easier way?)
newhandler <- par3d("mouseMode")
newhandler[1] <- "trackball"
par3d(mouseMode = newhandler)
}
rgl.setMouseCallbacks(1, begin)
}
btn3d()
How to chain user mouse handlers in rgl
2 messages · Dieter Menne, Duncan Murdoch
On 01/03/2008 5:41 AM, Dieter Menne wrote:
Dear Rglers, With rgl, I would like to set marker when a button is pressed, but leave the standard trackball handling otherwise. Thanks to Duncan and Oleg for helping me handling key down.
I don't think there's currently an easy way to do that. What you would have to do is to replicate the trackball handler in yours. (You can see what it does in the src/rglview.cpp in the rgl source.) If you want to write the R code (and docs for it) to fix this, I'll put it into rgl. Duncan Murdoch
How do I say in a custom mouse handler "after having done your work, forward
to standard trackball once only"? The example below shows the idea, but it
works only once, then reverts to standard trackball handling.
Dieter
#----------------------
library(rgl)
r3dDefaults
open3d()
shade3d(cube3d(color=rep(rainbow(6),rep(4,6))))
btn3d <- function() {
begin <- function(x, y) {
# Add checking for key down later
cat(x,y,"\n")
# Forward to trackball (no easier way?)
newhandler <- par3d("mouseMode")
newhandler[1] <- "trackball"
par3d(mouseMode = newhandler)
}
rgl.setMouseCallbacks(1, begin)
}
btn3d()
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