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play3d() translation

2 messages · Chibisi Chima-Okereke, Duncan Murdoch

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On 01/09/2008 7:11 AM, Chibisi Chima-Okereke wrote:
You can use any 4x4 matrix you want as a userMatrix setting: see 
?matrices for the list of support functions.  For translations, you'd 
use translate3d instead of rotate3d.

Creating a legend is harder, because it will tend to move as you move 
the surface.  rgl doesn't yet have a way to apply different user 
transformations to different parts of the scene.

Duncan Murdoch