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R for Card Game Modeling

3 messages · Lorenzo Isella, Peter Ehlers, C.H.

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Dear All,
Unfortunately, I cannot come up with a script or a concrete example at  
this stage.
I am trying to investigate statistically a card game (not a game like  
poker, but something more like Magic).
There are various kinds of cards (agents, missions, victory points) each  
obeying a given set of rules.
The purpose of the statistical analysis is to come up with a measure of  
the strength of each card.
Any idea if "out there" there is any R package/script which can help me?
Any suggestion is welcome

Lorenzo
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On 2013-03-10 10:49, Lorenzo Isella wrote:
Why not simulate?

Peter Ehlers
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One approach is to build an agent to play the game repeatably and then
calculate the winning odds if a particular card is played.
The logical first step is to implement a playable version of the game using R.

http://www.personeel.unimaas.nl/g-chaslot/papers/ACGSzitaChaslotSpronck.pdf
On Mon, Mar 11, 2013 at 2:02 AM, Peter Ehlers <ehlers at ucalgary.ca> wrote: