Although I'm interested many of the issues below, and also feel the
attraction of the develop-it-ourself, my personal agenda is a bit more
modest. Once we start with GEOS support (an idea mentioned every 6
months on this list), the next thing we need for dealing with huge or
massive data sets is a clever indexing structure. After that, full
topology. I find it hard to imagine where the resources should come from
for all these things that are available in OSGeo next door -- we can't
settle with proof of concepts, but want quality stuff. OTOH, one day a
student may come in who just finished two of these projects.
My primary goal is to get sp stable, and adopted by more of the numerous
packages for analyzing spatial data in R. And yes, I did introduce an
instabillity this week -- try [ on a SpatialPolygonsDataFrame with NA
values in the row index. There's a lot of code, much of which is little
tested and/or not very clean. Another goals is to get a good and smooth
system where R works as a back-end in interopable systems, possibly
using PostGIS to transfer data. Finally: further proof that R is a
increasingly wonderful system for analyzinig spatial data.
--
Edzer
White.Denis at epamail.epa.gov wrote:
The thread below and many others in R-sig-Geo raise questions about
future directions. In reinventing GIS there are a whole list of
capabilities and functions that would be helpful. Some that I have
noticed include,
Topological representation to enable
Planar enforcement of boundary integrity of polygon tessellations
"Dissolving" interior edges easily as in the thread below
Large problem computational geometry functions
Identify many points inside of many polygons
Intersections/overlays of two sets of many polygons
Distances between all pairs of many polygons
Are there members of the R Geo community working on any of these?
Are these issues seen as an exclusive focus of commercial GIS?
Are there discussions about these issues at relevant conferences?
(I will be at AAG in San Francisco and would be happy to meet with
others if there is interest.)
r-sig-geo-bounces at stat.math.ethz.ch wrote on 2007-03-16 07:52:59:
Hi Tim,
You could compute the convex hull first, and then iterate from points
on the convex hull. That should be much faster already, especially
hexagons are convex and the perimeter will be locally convex around
the
points touching the convex hull. You could do a variation
of the "monotone pieces" algorithm that is used in computational
geometry.
But this is a simpler problem. Are there cases with interior holes?
I have been meaning to write something like this for hexbin for a
There
are many cases where it would be nice to find approximations to the
density contours
and a quick and dirty way is to threshold the hexagon counts, find the
hull and
smooth the perimeter.
Nicholas
On Fri, 16 Mar 2007 08:34:20 -0500, "Tim Keitt" <tkeitt at gmail.com>
Hi Nic,
The convex hull would be fast and easy to compute (there's existing
code in R). I want the ordinary hull which is the set of arcs
the perimeters (inside and out). My crude and very slow solution was
to convert all the polygons (in this case hexagons on a lattice)
their constituent arcs and then for each arc count how many times it
occurs in the set (requires slightly fuzzy matching of points). Arcs
that occur more than once are removed. The remaining arcs form the
hull. Runs in about 20 minutes with a few hundred hexagons.
Sufficient for the moment.
THK
On 3/16/07, Nicholas Lewin-Koh <nikko at hailmail.net> wrote:
Hi Tim,
I am not quite sure what you are getting at here. Do you want to
intersect
polygons and then select the set of lines that form the outer
Do you wan the convex hull of a set of polygons. I guess I have
of the
GIS world to long. It seems to me that this would be something
solve,
just tedious iteration of the polygon coordinates and some
triangulation.
Nicholas
Date: Thu, 15 Mar 2007 10:49:23 -0500
From: "Tim Keitt" <tkeitt at gmail.com>
Subject: [R-sig-Geo] polygons to arcs?
To: r-sig-geo at stat.math.ethz.ch
Message-ID:
<6262c54c0703150849qe60ab14nfef1eb3bf73dfb5d at mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
Is there an 'sp' function that takes a polygon as its argument
returns a set of line objects corresponding to the arcs in the
polygon?
Or better yet, a function that given a set of polygons, returns
hull? (ie the set of singleton arcs after applying the polys to