[R-gui] Another R-GUI
On 25 Nov 2002 09:43:16 -0800, you wrote in message <87znrxh7ez.fsf@jeeves.blindglobe.net>:
The level isn't terribly critical -- we will need both, to describe both fine grained as well as higher level control of widgets, especially if there is to be any hope for crafting similar UIs.
Yes, that's right. One other thing: like XML, we should allow details to be put into the widget description even if they are meaningless on some systems, instead of restricting descriptors to those that are common everywhere. For example, things that don't make sense (like "font=Helvetica" on a text mode display) should just be ignored. Things that ask for too much (e.g. "position this at (0.314159, 0.271828)" on a system that only allows widgets to be placed on a coarse grid) should be approximated sensibly. This way it should be relatively easy to write a bare bones display engine, and then extra features could be gradually added to it over time. One question I'd like to hear opinions about: if we're allowing the user to create new specialized widgets, should we use an object-oriented inheritance scheme, or do everything by delegation? For example, I said I'd like to see a string selector being used by the varselector that Thomas described. But that could be done in two ways: either the varselector is a descendant of a string selector, or it's a new component that contains a string selector. Opinions? (For what it's worth, Delphi uses the inheritance system, and it works pretty well, so that's where I'd lean.) Duncan Murdoch