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Multiple independent random effects

Thanks for the replies. The quick fix of course is to just convert the
random effects to fixed effects and do the rest with gls()  which works in
this situation quite acceptably. But I'm surprised about this - is there a
technical constraint that means that the two can't be combined? Or is it
just a matter of history?

Mark
On 12 September 2014 22:00, Ben Bolker <bbolker at gmail.com> wrote: