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[Rcpp-devel] Interrupts in compiled code.

Thanks for pointing that out.  I don't pretend to understand the reasons but
that method seems to be much more responsive than the throw/catch method.
 It seems like the throw catch should be just as efficient, and should add
very little overhead.  It does not add overhead, but the R_CheckUserInterupt
also does not appear to add significant overhead either.  The throw method
seems to take a very long time between when the interrupt is sent before the
error is caught.   Is there a way to speed up the throw/catch?

-Andrew
On Wed, Dec 8, 2010 at 3:42 PM, Davor Cubranic <cubranic at stat.ubc.ca> wrote:

            
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